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CGIM
2003
14 years 11 months ago
Lossy 3D Mesh Compression using Loop Scheme
Subdivision surfaces are finding their way into many Computer Aided Design and Animation packages. Popular choices include Loop, Catmull-Clark, Doo-Sabin etc. Subdivision surfaces...
P. Mongkolnam, Anshuman Razdan, Gerald E. Farin
WSCG
2004
145views more  WSCG 2004»
14 years 11 months ago
Efficient and Feature-Preserving Triangular Mesh Decimation
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low levels of detail. We propose a new automatic method for the decimation of triangular...
Muhammad Hussain, Yoshihiro Okada, Koichi Niijima
CGF
1999
126views more  CGF 1999»
14 years 9 months ago
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
Leif Kobbelt, Jens Vorsatz, Ulf Labsik, Hans-Peter...
CGF
2006
173views more  CGF 2006»
14 years 9 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
VIS
2009
IEEE
246views Visualization» more  VIS 2009»
15 years 10 months ago
Supercubes: A High-Level Primitive for Diamond Hierarchies
Abstract-- Volumetric datasets are often modeled using a multiresolution approach based on a nested decomposition of the domain into a polyhedral mesh. Nested tetrahedral meshes ge...
Kenneth Weiss, Leila De Floriani