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EGH
2003
Springer
13 years 11 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
CA
1998
IEEE
13 years 10 months ago
Physically-based Animation of Volumetric Objects
This paper presents a voxel-based animation technique which employs either a massspring modelor a niteelementmodel. The voxel-basedmeshis generated in a pre-processing step. Two v...
Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru ...
SIGGRAPH
1997
ACM
13 years 10 months ago
Progressive simplicial complexes
In this paper, we introduce the progressive simplicial complex (PSC) representation, a new format for storing and transmitting triangulated geometric models. Like the earlier prog...
Jovan Popovic, Hugues Hoppe
TVCG
2011
170views more  TVCG 2011»
13 years 1 months ago
Feature-Preserving Volume Data Reduction and Focus+Context Visualization
— The growing sizes of volumetric data sets pose a great challenge for interactive visualization. In this paper, we present a feature-preserving data reduction and focus+context ...
Yu-Shuen Wang, Chaoli Wang, Tong-Yee Lee, Kwan-Liu...
VISUALIZATION
2005
IEEE
13 years 12 months ago
Topology-driven Surface Mappings with Robust Feature Alignment
Topological concepts and techniques have been broadly applied in computer graphics and geometric modeling. However, the homotopy type of a mapping between two surfaces has not bee...
Christopher Carner, Miao Jin, Xianfeng Gu, Hong Qi...