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AGENTS
2001
Springer
15 years 4 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ICVS
2001
Springer
15 years 4 months ago
A Framework for Generic State Estimation in Computer Vision Applications
Abstract. Experimenting and building integrated, operational systems in computational vision poses both theoretical and practical challenges, involving methodologies from control t...
Cristian Sminchisescu, Alexandru Telea
SC
2000
ACM
15 years 4 months ago
Dynamic Software Testing of MPI Applications with Umpire
As evidenced by the popularity of MPI (Message Passing Interface), message passing is an effective programming technique for managing coarse-grained concurrency on distributed com...
Jeffrey S. Vetter, Bronis R. de Supinski
CA
1999
IEEE
15 years 4 months ago
Animation of Human Walking in Virtual Environments
This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...
Shih-kai Chung, James K. Hahn
CVPR
1996
IEEE
15 years 4 months ago
3-D model-based tracking of humans in action: a multi-view approach
We present a vision system for the 3-D modelbased tracking of unconstrained human movement. Using image sequences acquired simultaneously from multiple views, we recover the 3-D b...
Dariu Gavrila, Larry S. Davis