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IMAGING
2004
15 years 3 months ago
3D Simulation of Prints for Improved Soft-Proofing
A display tool has been developed to perform simulation and three-dimensional rendering of prints in the quest towards achieving improved soft proofing capabilities. It was desire...
Rohit A. Patil, Mark D. Fairchild, Garrett M. John...
IJCAI
1993
15 years 3 months ago
FASTUS: A Finite-state Processor for Information Extraction from Real-world Text
Approaches to text processing that rely on parsing the text with a context-free grammar tend to be slow and error-prone because of the massive ambiguity of long sentences. In cont...
Douglas E. Appelt, Jerry R. Hobbs, John Bear, Davi...
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 24 days ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
CVPR
2009
IEEE
1002views Computer Vision» more  CVPR 2009»
16 years 9 months ago
Classifier Grids for Robust Adaptive Object Detection
In this paper we present an adaptive but robust object detector for static cameras by introducing classifier grids. Instead of using a sliding window for object detection we pro...
Peter M. Roth, Sabine Sternig, Helmut Grabner, Hor...
113
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ACSAC
2009
IEEE
15 years 9 months ago
SecureMR: A Service Integrity Assurance Framework for MapReduce
—MapReduce has become increasingly popular as a powerful parallel data processing model. To deploy MapReduce as a data processing service over open systems such as service orient...
Wei Wei, Juan Du, Ting Yu, Xiaohui Gu