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GC
2010
Springer
14 years 8 months ago
K6-Minors in Triangulations on the Nonorientable Surface of Genus 3
Raiji Mukae, Atsuhiro Nakamoto, Yoshiaki Oda, Yusu...
SIGGRAPH
1999
ACM
15 years 2 months ago
Diffraction Shaders
The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of...
Jos Stam
WADS
2009
Springer
317views Algorithms» more  WADS 2009»
15 years 4 months ago
Shortest Path Problems on a Polyhedral Surface
We develop algorithms to compute edge sequences, Voronoi diagrams, shortest path maps, the Fréchet distance, and the diameter for a polyhedral surface. Distances on the surface a...
Atlas F. Cook, Carola Wenk
CVPR
2010
IEEE
15 years 6 months ago
A Framework for Ultra High Resolution 3D Imaging
We present an imaging framework to acquire 3D surface scans at ultra high-resolutions (exceeding 600 samples per mm2 ). Our approach couples a standard structured-light setup and ...
Zheng Lu, Yu-Wing Tai, Moshe Ben-Ezra, Michael Bro...