This paper restates the shape from shading problem regarding both surface modeling and optimization. We combine the use of a B-spline as 3D model for the scene surface and the use...
The problem of dense matching in wide baseline stereo is considered. It is assumed that the scene is formed by piecewise-smooth, Lambertian, textured surfaces and that rectified i...
In this paper we describe several novel sparsification techniques used in a Fast Stochastic Integral Equation Solver to compute the mean value and the variance of capacitance of ...
Abstract. We consider geometric shortest path queries between arbitrary pairs of objects on a connected polyhedral surface P of genus g. The query objects are points, vertices, edg...
Abstract. In this paper we introduce a new mesh refinement method for subdivision surfaces. It generates a semiregular 4-direction hierarchical structure from control meshes repres...