We present a novel method for determining local multiresolution filters for a broad range of subdivision schemes. Our approach is based on constraining the wavelet coefficients s...
Luke Olsen, Faramarz F. Samavati, Richard H. Barte...
We propose a view-dependent adaptive subdivision algorithm for rendering parametric surfaces on parallel hardware. Our framework allows us to bound the screen space error of a pie...
Christian Eisenacher, Quirin Meyer, Charles T. Loo...
Abstract. This paper presents a new fast and local method of 3D surface reconstruction for scattered data. The algorithm makes use of quasiinterpolants to compute the control point...
This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of computer graphics or image processing. Our method allo...
While existing methods for 3D surface approximation use local geometric properties, we propose that more intuitive results can be obtained by considering global shape properties s...