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CGF
2007
156views more  CGF 2007»
15 years 2 months ago
QuadCover - Surface Parameterization using Branched Coverings
We introduce an algorithm for the automatic computation of global parameterizations on arbitrary simplicial 2manifolds, whose parameter lines are guided by a given frame field, f...
Felix Kälberer, Matthias Nieser, Konrad Polth...
145
Voted
VIS
2003
IEEE
247views Visualization» more  VIS 2003»
16 years 3 months ago
Shape Simplification Based on the Medial Axis Transform
We present a new algorithm for simplifying the shape of 3D objects by manipulating their medial axis transform (MAT). From an unorganized set of boundary points, our algorithm com...
Roger C. Tam, Wolfgang Heidrich
ICPR
2008
IEEE
16 years 3 months ago
Usage of needle maps and shadows to overcome depth edges in depth map reconstruction
Photometric stereo is a method of recovering surface normals (needle map) from images. The surface integral of surface normals is used to reconstruct a depth map; however, the dep...
Koh Kakusho, Koki Hamada, Masaaki Iiyama, Michihik...
PG
2000
IEEE
15 years 6 months ago
Rendering Natural Waters
Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination ar...
Simon Premoze, Michael Ashikhmin
RT
1997
Springer
15 years 6 months ago
Interactive Rendering of Globally Illuminated Glossy Scenes
Global illumination simulates all transfers of light in a scene. The results of the simulation are then used to generate photo-realistic images. Scenes with diffuse surfaces only c...
Wolfgang Stürzlinger, Rui Bastos