We describe our experience with a new algorithm for the reconstruction of surfaces from unorganized sample points in IR 3. The algorithm is the first for this problem with provab...
Nina Amenta, Marshall W. Bern, Manolis Kamvysselis
: To model surface imperfections and weathering, we proposea two-step texture generation framework in between manual texture synthesis and automatic physical simulation. Although t...
We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of ap...
Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark A. Ha...
An algorithm to generate volume meshes by extrusion from surface meshes of arbitrary topology is presented. The algorithm utilizes a three-step, advancing layer scheme to extrude ...
David S. Thompson, Satish Chalasani, Bharat K. Son...
In computer-aided design and meshing, it is often important to identify the discontinuities (singularities) in coarse surface meshes. Due to the potential low resolution and noise...