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93
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CG
2005
Springer
15 years 2 months ago
A hierarchical sampling approach for polygonizing variational implicit surfaces
This article discusses an enhanced polygonization algorithm for variational implicit surfaces. The polygonization scheme is a simple hierarchical adaptation of the Marching Cubes ...
Alvaro Cuno, Claudio Esperança, Antonio A. ...
113
Voted
VC
2008
103views more  VC 2008»
15 years 2 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
109
Voted
COMGEO
1999
ACM
15 years 2 months ago
Optimal triangulation and quadric-based surface simplification
Many algorithms for reducing the number of triangles in a surface model have been proposed, but to date there has been little theoretical analysis of the approximations they produ...
Paul S. Heckbert, Michael Garland
115
Voted
ISVC
2010
Springer
15 years 1 months ago
RibbonView: Interactive Context-Preserving Cutaways of Anatomical Surface Meshes
We present an interactive visualization tool that provides users with the capability of cutting away the surfaces of enclosing objects to reveal interior or occluded objects. This ...
Tim McInerney, P. Crawford
121
Voted
SIAMAM
2010
104views more  SIAMAM 2010»
15 years 1 months ago
Guided Surface Waves on One- and Two-Dimensional Arrays of Spheres
Guided acoustic waves propagating along one- and two-dimensional arrays of rigid spheres are studied semi-analytically. The quasi-periodic wave field is constructed as a superposi...
I. Thompson, C. M. Linton