This article discusses an enhanced polygonization algorithm for variational implicit surfaces. The polygonization scheme is a simple hierarchical adaptation of the Marching Cubes ...
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Many algorithms for reducing the number of triangles in a surface model have been proposed, but to date there has been little theoretical analysis of the approximations they produ...
We present an interactive visualization tool that provides users with the capability of cutting away the surfaces of enclosing objects to reveal interior or occluded objects. This ...
Guided acoustic waves propagating along one- and two-dimensional arrays of rigid spheres are studied semi-analytically. The quasi-periodic wave field is constructed as a superposi...