We describe a physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulat...
Stephen H. Westin, James Arvo, Kenneth E. Torrance
We present a weakly compressible form of the Smoothed Particle Hydrodynamics method (SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection ap...
We present an approach to compute a smooth, interpolating skin of an ordered set of 3D balls. By construction, the skin is constrained to be C1 continuous, and for each ball, it i...
Gregory G. Slabaugh, Brian Whited, Jarek Rossignac...
Man-made environments are abundant with planar surfaces which have attractive properties and are a prerequisite for a variety of vision tasks. This paper presents an incremental m...
Johann Prankl, Michael Zillich, Bastian Leibe, Mar...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...