—We present a novel algorithm to segment a 3D surface mesh into visually meaningful regions. Our approach is based on an analysis of the local geometry of vertices. In particular...
While participatory design makes end-users part of the design process, we might also want the resulting system to be open for interpretation, appropriation and change over time to...
Traditional stereo algorithms either explicitly use the frontal parallel plane assumption by only considering position (zero-order) disparity when computing similarity measures of ...
Contours and surfaces are basic qualities which are processed by the visual system to aid the successful behavior of autonomous beings within the environment. There is increasing e...
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...