In this paper, we introduce a new mesh filtering method: a mesh median filter. This is an application of the median filter to smoothen 3-D noisy shapes given by triangle meshes...
Recent convergence between low-cost technology, artform and political discourse presents a new design space for enabling public participation and expression. We explore non-expert...
This paper proposes a mesh simplification algorithm using a discrete curvature norm. Most of the simplification algorithms are using a distance metric to date. The distance metric...
Abstract. We present in this paper robust geometric feature estimators on the border of a possibly noisy discrete object. We introduce the notion of patch centered at a point of th...
Optimization of the mesh quality of surface triangulation is critical for advanced numerical simulations and is challenging under the constraints of error minimization and density ...