We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
We present a novel robust methodology for corresponding a dense set of points on an object surface from photometric values, for 3-D stereo computation of depth. We use two stereo p...
When designing curves on surfaces the need arises to approximate a given noisy target shape by a smooth fitting shape. We discuss the problem of fitting a B-spline curve to a poin...
A knitted animal is made of a closed surface consisting of several knitted patches knitted out of yarn and stuffed with cotton (Fig. 1). We introduce a system to create a knitting...
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...