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ICCV
2001
IEEE
16 years 1 months ago
Determining Reflectance Parameters and Illumination Distribution from a Sparse Set of Images for View-dependent Image Synthesis
A framework for photo-realistic view-dependent image synthesis of a shiny object from a sparse set of images and a geometric model is proposed. Each image is aligned with the 3D m...
Ko Nishino, Zhengyou Zhang, Katsushi Ikeuchi
ICCV
1999
IEEE
16 years 1 months ago
Correlation Model for 3D Texture
While an exact definition of texture is somewhat elusive, texture can be qualitatively described as a distribution of color, albedo or local normal on a surface. In the literature...
Kristin J. Dana, Shree K. Nayar
ECCV
2008
Springer
16 years 1 months ago
Texture-Consistent Shadow Removal
This paper presents an approach to shadow removal that preserves texture consistency between the original shadow and lit area. Illumination reduction in the shadow area not only da...
Feng Liu, Michael Gleicher
ECCV
2008
Springer
16 years 1 months ago
Passive Reflectometry
Different materials reflect light in different ways, so reflectance is a useful surface descriptor. Existing systems for measuring reflectance are cumbersome, however, and although...
Fabiano Romeiro, Yuriy Vasilyev, Todd Zickler
ECCV
2004
Springer
16 years 1 months ago
Example-Based Stereo with General BRDFs
Abstract. This paper presents an algorithm for voxel-based reconstruction of objects with general reflectance properties from multiple calibrated views. It is assumed that one or m...
Adrien Treuille, Aaron Hertzmann, Steven M. Seitz