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DAGM
2010
Springer
14 years 9 months ago
3D Reconstruction Using an n-Layer Heightmap
We present a novel method for 3D reconstruction of urban scenes extending a recently introduced heightmap model. Our model has several advantages for 3D modeling of urban scenes: i...
David Gallup, Marc Pollefeys, Jan-Michael Frahm
ICPR
2002
IEEE
15 years 4 months ago
Evaluating the Range Flow Motion Constraint
The instantaneous three-dimensional velocity field of a moving surface can be computed from a sequence of dense range data sets. Here we discuss the computation of the underlying...
Hagen Spies, John L. Barron
PG
2002
IEEE
15 years 4 months ago
Texture Mapping with a Jacobian-Based Spatially-Variant Filter
In this paper, we describe a new method to map a texture on a surface with a spatially-variant filter. Our filter takes into consideration the effects of anisotropy using a Jaco...
Ke Deng, Jingdan Zhang, Lifeng Wang, Baining Guo
ICPR
2010
IEEE
14 years 8 months ago
Moments of Elliptic Fourier Descriptors
This paper develops a recursive method for computing moments of 2D objects described by elliptic Fourier descriptors (EFD). Green's theorem is utilized to transform 2D surfac...
Octavian Soldea, Mustafa Unel, Aytül Er&ccedi...
ICIP
2000
IEEE
16 years 27 days ago
3-D Reconstruction of Real-World Objects Using Extended Voxels
In this paper we present a voxel-based 3-D reconstruction technique that computes a set of non-transparent object surface voxels from a given set of calibrated camera views. We sh...
Eckehard G. Steinbach, Bernd Girod, Peter Eisert, ...