We present a novel method for 3D reconstruction of urban scenes extending a recently introduced heightmap model. Our model has several advantages for 3D modeling of urban scenes: i...
The instantaneous three-dimensional velocity field of a moving surface can be computed from a sequence of dense range data sets. Here we discuss the computation of the underlying...
In this paper, we describe a new method to map a texture on a surface with a spatially-variant filter. Our filter takes into consideration the effects of anisotropy using a Jaco...
This paper develops a recursive method for computing moments of 2D objects described by elliptic Fourier descriptors (EFD). Green's theorem is utilized to transform 2D surfac...
In this paper we present a voxel-based 3-D reconstruction technique that computes a set of non-transparent object surface voxels from a given set of calibrated camera views. We sh...
Eckehard G. Steinbach, Bernd Girod, Peter Eisert, ...