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CHI
2009
ACM
16 years 3 months ago
WUW - wear Ur world: a wearable gestural interface
Information is traditionally confined to paper or digitally to a screen. In this paper, we introduce WUW, a wearable gestural interface, which attempts to bring information out in...
Pranav Mistry, Pattie Maes, Liyan Chang
EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Global Illumination Compensation for Spatially Augmented Reality
When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, ...
Yu Sheng, Theodore C. Yapo, Barbara Cutler
SIBGRAPI
2008
IEEE
15 years 8 months ago
Simulation and Rendering of Opus Palladium 3D Mosaics
Mosaic sculptures are a form of art where the sculpture is made from a collection of individual elements called tiles which are distributed over the surface of a given 3D shape. T...
Vladimir Alves dos Passos, Marcelo Walter
ICCV
2007
IEEE
15 years 8 months ago
Toward a Theory of Shape from Specular Flow
The image of a curved, specular (mirror-like) surface is a distorted reflection of the environment. The goal of our work is to develop a framework for recovering general shape fr...
Yair Adato, Yuriy Vasilyev, Ohad Ben-Shahar, Todd ...
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ICCV
2007
IEEE
15 years 8 months ago
Scale-Dependent 3D Geometric Features
Three-dimensional geometric data play fundamental roles in many computer vision applications. However, their scale-dependent nature, i.e. the relative variation in the spatial ext...
John Novatnack, Ko Nishino