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CHI
2009
ACM
15 years 11 months ago
WUW - wear Ur world: a wearable gestural interface
Information is traditionally confined to paper or digitally to a screen. In this paper, we introduce WUW, a wearable gestural interface, which attempts to bring information out in...
Pranav Mistry, Pattie Maes, Liyan Chang
EUROGRAPHICS
2010
Eurographics
15 years 8 months ago
Global Illumination Compensation for Spatially Augmented Reality
When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, ...
Yu Sheng, Theodore C. Yapo, Barbara Cutler
SIBGRAPI
2008
IEEE
15 years 5 months ago
Simulation and Rendering of Opus Palladium 3D Mosaics
Mosaic sculptures are a form of art where the sculpture is made from a collection of individual elements called tiles which are distributed over the surface of a given 3D shape. T...
Vladimir Alves dos Passos, Marcelo Walter
ICCV
2007
IEEE
15 years 5 months ago
Toward a Theory of Shape from Specular Flow
The image of a curved, specular (mirror-like) surface is a distorted reflection of the environment. The goal of our work is to develop a framework for recovering general shape fr...
Yair Adato, Yuriy Vasilyev, Ohad Ben-Shahar, Todd ...
ICCV
2007
IEEE
15 years 5 months ago
Scale-Dependent 3D Geometric Features
Three-dimensional geometric data play fundamental roles in many computer vision applications. However, their scale-dependent nature, i.e. the relative variation in the spatial ext...
John Novatnack, Ko Nishino