We present a simple and effective algorithm to transfer deformation between surface meshes with multiple components. The algorithm automatically computes spatial relationships bet...
Articulated body animation with smooth skin deformation is an important topic in computer graphics. This paper presents a pipeline that extends articulated body deformation to the...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...
This paper introduces a novel convex kernel based method for color constancy computation with explicit illuminant parameter estimation. A simple linear render model is adopted and ...
The paper presents a new distributed metaheuristic algorithm in an optimal control problem related to the cooling process in the continuous casting of steel. The optimization task...
Peter Korosec, Jurij Silc, Bogdan Filipic, Erkki L...
Converting point samples and/or triangular meshes to a more compact spline representation for arbitrarily topology is both desirable and necessary for computer vision and computer ...