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CGF
2008
100views more  CGF 2008»
14 years 11 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
CORR
2007
Springer
80views Education» more  CORR 2007»
14 years 11 months ago
Uniqueness Domains in the Workspace of Parallel Manipulators
This work investigates new kinematic features of parallel manipulators. It is well known that parallel manipulators admit generally several direct kinematic solutions for a given ...
Philippe Wenger, Damien Chablat
CPHYSICS
2007
65views more  CPHYSICS 2007»
14 years 11 months ago
Plasma etching and feature evolution of organic low-k material by using VicAddress
Plasma process is a highly selective technique exploiting the individual or mixed function of positive ions, electrons, neutral radicals, and photons produced by low temperature p...
T. Makabe, T. Shimada, T. Yagisawa
TOG
2008
180views more  TOG 2008»
14 years 11 months ago
Interactive relighting of dynamic refractive objects
We present a new technique for interactive relighting of dynamic refractive objects with complex material properties. We describe our technique in terms of a rendering pipeline in...
Xin Sun, Kun Zhou, Eric J. Stollnitz, Jiaoying Shi...
CGF
2005
78views more  CGF 2005»
14 years 11 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks