Surface materials are commonly described by attributes stored in textures (for instance, color, normal, or displacement). Interpolation during texture lookup provides a continuous...
Nicolas Ray, Vincent Nivoliers, Sylvain Lefebvre, ...
Abstract--This paper presents an efficient technique for estimating the pose of an onboard stereo vision system relative to the environment's dominant surface area, which is s...
Angel Domingo Sappa, Fadi Dornaika, Daniel Ponsa, ...
The quality of a 3D range scan should not depend on the surface properties of the object. Most active range scanning techniques, however, assume a diffuse reflector to allow for a...
Matthias B. Hullin, Martin Fuchs, Ivo Ihrke, Hans-...
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...
Different materials reflect light in different ways, and reflectance
interacts with shape, lighting, and viewpoint to
determine an object’s image. Common materials exhibit dive...
Ping Tan (National University of Singapore), Todd ...