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75
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CA
2000
IEEE
15 years 3 months ago
Layered Animation using Displacement Maps
This paper presents a layered animation framework which uses displacement maps for efficient representation and animation of highly detailed surfaces. The model consists of three...
Raymond S. Smith, Wei Sun, Adrian Hilton, John Ill...
76
Voted
PG
2000
IEEE
15 years 3 months ago
A New Paradigm for Changing Topology during Subdivision Modeling
In this paper, we present a new paradigm that allows dynamically changing the topology of 2-manifold polygonal meshes. Our new paradigm always guarantees topological consistency o...
Ergun Akleman, Vinod Srinivasan, Jianer Chen
VISUALIZATION
2000
IEEE
15 years 3 months ago
Shock and vortex visualization using a combined visual/Haptic interface
Specific rendering modes are developed for a combined visual/haptic interface to allow exploration and understanding of fluid dynamics data. The focus is on visualization of sho...
Dale A. Lawrence, Christopher D. Lee, Lucy Y. Pao,...
CHI
2000
ACM
15 years 3 months ago
Traversable interfaces between real and virtual worlds
Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a trav...
Boriana Koleva, Holger Schnädelbach, Steve Be...
99
Voted
SIGGRAPH
2000
ACM
15 years 3 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach