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AINA
2005
IEEE
15 years 10 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
159
Voted
AINA
2005
IEEE
15 years 10 months ago
Implementation and Evaluation of a Java Based Computational Grid for Bioinformatics Applications
In the present study, THUBioGrid, an experimental distributed computing application for bioinformatics (BioGrid) is proposed. THUBioGrid incorporates directory services (data and ...
Chao-Tung Yang, Yi-Chun Hsiung, Heng-Chuan Kan
ICNP
2005
IEEE
15 years 10 months ago
Incentives to Promote Availability in Peer-to-Peer Anonymity Systems
Peer-to-peer (P2P) anonymous communication systems are vulnerable to free-riders, peers that use the system while providing little or no service to others and whose presence limit...
Daniel R. Figueiredo, Jonathan K. Shapiro, Donald ...
IPPS
2005
IEEE
15 years 10 months ago
Securely Replicated Web Documents
In order to achieve better scalability and reduce latency in handling user requests, many Web applications make extensive use of data replication through caches and Content Delive...
Bogdan C. Popescu, Maarten van Steen, Bruno Crispo...
IPPS
2005
IEEE
15 years 10 months ago
GHS: A Performance System of Grid Computing
Conventional performance evaluation mechanisms focus on dedicated distributed systems. Grid computing infrastructure, on another hand, is a shared collaborative environment constr...
Xian-He Sun, Ming Wu
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