Multimedia streaming is one of the most attractive services over the Internet, for which bandwidth is a primary constraint. For live streaming, however, the computational resource ...
Meng-Ting Lu, Chang-Kuan Lin, Jason Yao, Homer H. ...
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
We describe a framework for characterizing people’s behavior with Digital Live Art. Our framework considers people’s wittingness, technical skill, and interpretive abilities i...
Jennifer G. Sheridan, Nick Bryan-Kinns, Alice Bayl...
-- In this paper we analyze P2P live streaming systems. Through this analysis we obtain the crucial parameters for their performance in terms of bandwidth utilization, set-up time,...
Video streaming with virtual pan/tilt/zoom functionality allows the viewer to watch arbitrary regions of a high-spatial-resolution scene. In our proposed system, the user controls...