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» NanoPeer Networks and P2P Worlds
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IMC
2007
ACM
14 years 11 months ago
I tube, you tube, everybody tubes: analyzing the world's largest user generated content video system
User Generated Content (UGC) is re-shaping the way people watch video and TV, with millions of video producers and consumers. In particular, UGC sites are creating new viewing pat...
Meeyoung Cha, Haewoon Kwak, Pablo Rodriguez, Yong-...
86
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IPTPS
2004
Springer
15 years 2 months ago
Know Thy Neighbor's Neighbor: Better Routing for Skip-Graphs and Small Worlds
We investigate an approach for routing in p2p networks called neighbor-of-neighbor greedy. We show that this approach may reduce significantly the number of hops used, when routi...
Moni Naor, Udi Wieder
AINA
2006
IEEE
15 years 3 months ago
Peer-Tree: A Hybrid Peer-to-Peer Overlay for Service Discovery
Efficient service discovery in dynamic, crossorganizational VO is one of the challenge aspects in ChinaGrid. Network overlay and search algorithms are two important considerations...
Jing Tie, Hai Jin, Shengli Li, Xuanhua Shi, Hanhua...
EDCC
2010
Springer
15 years 2 months ago
D2HT: The Best of Both Worlds, Integrating RPS and DHT
Distributed Hash Tables (DHTs) and Random Peer Sampling (RPS) provide important and complementary services in the area of P2P overlay networks. DHTs achieve efficient lookup whil...
Marin Bertier, François Bonnet, Anne-Marie ...
NETGAMES
2006
ACM
15 years 3 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn