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WSCG
2003
143views more  WSCG 2003»
15 years 7 months ago
Fast Algorithm for Stochastic Tree Computation
In this paper, a recursive algorithm that can build complex tree structure quickly is presented briefly. The plant structural growth is based on a dual-scale automaton, in which â...
Meng-Zhen Kang, Philippe de Reffye, Jean Fran&cced...
WSCG
2003
224views more  WSCG 2003»
15 years 7 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
187
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ALGORITHMICA
2006
132views more  ALGORITHMICA 2006»
15 years 6 months ago
Straight-Line Drawing Algorithms for Hierarchical Graphs and Clustered Graphs
Hierarchical graphs and clustered graphs are useful non-classical graph models for structured relational information. Hierarchical graphs are graphs with layering structures; clus...
Peter Eades, Qing-Wen Feng, Xuemin Lin, Hiroshi Na...
182
Voted
PAMI
2007
138views more  PAMI 2007»
15 years 5 months ago
A Fast Biologically Inspired Algorithm for Recurrent Motion Estimation
—We have previously developed a neurodynamical model of motion segregation in cortical visual area V1 and MT of the dorsal stream. The model explains how motion ambiguities cause...
Pierre Bayerl, Heiko Neumann
IEEECIT
2010
IEEE
15 years 4 months ago
Parallel Best Neighborhood Matching Algorithm Implementation on GPU Platform
—Error concealment restores the visual integrity of image content that has been damaged due to a bad network transmission. Best neighborhood matching (BNM) is an effective image ...
Guangyong Zhang, Liqiang He, Yanyan Zhang