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3DPVT
2004
IEEE
125views Visualization» more  3DPVT 2004»
15 years 8 months ago
GPU-Assisted Z-Field Simplification
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the rea...
Alexander Bogomjakov, Craig Gotsman
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
15 years 8 months ago
Blind Watermarking of 3D Shapes using Localized Constraints
This paper develops a digital watermarking methodology for 3-D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a giv...
Adrian G. Bors
118
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3DPVT
2004
IEEE
131views Visualization» more  3DPVT 2004»
15 years 8 months ago
Viewpoint Consistent Texture Synthesis
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for ...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
ACCV
2006
Springer
15 years 8 months ago
Multiple Similarities Based Kernel Subspace Learning for Image Classification
Abstract. In this paper, we propose a new method for image classification, in which matrix based kernel features are designed to capture the multiple similarities between images in...
Wang Yan, Qingshan Liu, Hanqing Lu, Songde Ma
CIVR
2006
Springer
121views Image Analysis» more  CIVR 2006»
15 years 8 months ago
Video Navigation Based on Self-Organizing Maps
Content-based video navigation is an efficient method for browsing video information. A common approach is to cluster shots into groups and visualize them afterwards. In this paper...
Thomas Bärecke, Ewa Kijak, Andreas Nürnb...