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3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
15 years 8 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
BIOADIT
2004
Springer
15 years 8 months ago
Anatomy and Physiology of an Artificial Vision Matrix
We present a detailed account of the processing that occurs within a biologically-inspired model for visual homing. The Corner Gradient Snapshot Model (CGSM) initially presented in...
Andrew Vardy, Franz Oppacher
CRV
2004
IEEE
147views Robotics» more  CRV 2004»
15 years 8 months ago
Shape from Contours and Multiple Stereo - A Hierarchical, Mesh-Based Approach
We present a novel method for 3D shape recovery based on a combination of visual hull information and multi image stereo. We start from a coarse triangle mesh extracted from visua...
Hendrik Kiick, Wolfgang Heidrich, Christian Vogelg...
VISSYM
2007
15 years 7 months ago
Depth Cues and Density in Temporal Parallel Coordinates
This paper introduces Temporal Density Parallel Coordinates (TDPC) and Depth Cue Parallel Coordinates (DCPC) which extend the standard 2D parallel coordinates technique to capture...
Jimmy Johansson, Patric Ljung, Matthew Cooper
APGV
2008
ACM
15 years 6 months ago
Perception-motivated interpolation of image sequences
We present a method for image interpolation which is able to create high-quality, perceptually convincing transitions between recorded images. By implementing concepts derived fro...
Timo Stich, Christian Linz, Christian Wallraven, D...