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VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 9 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
SCALESPACE
1999
Springer
15 years 9 months ago
Region Tracking on Surfaces Deforming via Level-Sets Methods
Since the work by Osher and Sethian on level-sets algorithms for numerical shape evolutions, this technique has been used for a large number of applications in numerous fields. In...
Marcelo Bertalmío, Guillermo Sapiro, Gregor...
3DPVT
2004
IEEE
166views Visualization» more  3DPVT 2004»
15 years 8 months ago
Multi-Camera Reconstruction based on Surface Normal Estimation and Best Viewpoint Selection
In this paper, we present a new algorithm for reconstructing an environment from images recorded by multiple calibrated cameras. Multiple camera systems challenge traditional ster...
Xenophon Zabulis, Kostas Daniilidis
CLA
2004
15 years 6 months ago
Planarity of Additively Drawn Concept Lattices
In Formal Concept Analysis, it is a very important but quite difficult task to draw line diagrams of concept lattices automatically. In particular, we want every planar lattice to ...
Christian Zschalig
WSC
2004
15 years 6 months ago
A Scenario Generation Tool for DDF Simulation Testbeds
An interactive tool has been developed for visualizing and creating scaled battlefield based scenarios for use in a simulation testbed to develop and test distributed data fusion ...
Govindarajan Srimathveeravalli, Navneeth Subramani...