We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
— Computer vision researchers have proved the feasibility of camera self-calibration —the estimation of a camera’s internal parameters from an image sequence without any know...
Javier Civera, Diana R. Bueno, Andrew J. Davison, ...
Classic mosaic is one of the oldest and most durable art forms. There has been a growing interest in simulating classic mosaics from digital images recently. To be visually pleasin...
The conventional force-directed methods for drawing undirected graphs are based on either vertex-vertex repulsion or vertex-edge repulsion. In this paper, we propose a new force-d...