Sciweavers

3654 search results - page 479 / 731
» Narrative algorithm visualization
Sort
View
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 5 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
15 years 10 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand
ICRA
2009
IEEE
178views Robotics» more  ICRA 2009»
15 years 10 months ago
Camera self-calibration for sequential Bayesian structure from motion
— Computer vision researchers have proved the feasibility of camera self-calibration —the estimation of a camera’s internal parameters from an image sequence without any know...
Javier Civera, Diana R. Bueno, Andrew J. Davison, ...
EMMCVPR
2007
Springer
15 years 10 months ago
Simulating Classic Mosaics with Graph Cuts
Classic mosaic is one of the oldest and most durable art forms. There has been a growing interest in simulating classic mosaics from digital images recently. To be visually pleasin...
Yu Liu, Olga Veksler, Olivier Juan
IV
2005
IEEE
81views Visualization» more  IV 2005»
15 years 9 months ago
A New Force-Directed Graph Drawing Method Based on Edge-Edge Repulsion
The conventional force-directed methods for drawing undirected graphs are based on either vertex-vertex repulsion or vertex-edge repulsion. In this paper, we propose a new force-d...
Chun-Cheng Lin, Hsu-Chun Yen