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ATAL
2006
Springer
15 years 2 months ago
Learning executable agent behaviors from observation
We present a method for learning a human understandable, executable model of an agent's behavior using observations of its interaction with the environment. By executable we ...
Andrew Guillory, Hai Nguyen, Tucker R. Balch, Char...
ATAL
2008
Springer
15 years 1 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer
EDM
2010
140views Data Mining» more  EDM 2010»
15 years 19 days ago
An Annotations Approach to Peer Tutoring
In this paper we detail a preliminary model for reasoning about annotating learning objects and intelligently showing annotations to users who will benefit from them. Student inter...
John Champaign, Robin Cohen
TROB
2008
207views more  TROB 2008»
14 years 11 months ago
Learning Object Affordances: From Sensory-Motor Coordination to Imitation
Affordances encode relationships between actions, objects and effects. They play an important role on basic cognitive capabilities such as prediction and planning. We address the p...
Luis Montesano, Manuel Lopes, Alexandre Bernardino...
ICPR
2006
IEEE
16 years 8 days ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...