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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
14 years 11 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
CVPR
2000
IEEE
15 years 11 months ago
Multimodal Speaker Detection Using Error Feedback Dynamic Bayesian Networks
Design and development of novel human-computer interfaces poses a challenging problem: actions and intentions of users have to be inferred from sequences of noisy and ambiguous mu...
Vladimir Pavlovic, James M. Rehg, Ashutosh Garg, T...
ICAC
2007
IEEE
15 years 3 months ago
Autonomic Reactive Systems via Online Learning
— Reactive systems are those that maintain an ongoing interaction with their environment at a speed dictated by the latter. Examples of such systems include web servers, network ...
Sanjit A. Seshia
ATAL
2008
Springer
14 years 11 months ago
A statistical relational model for trust learning
We address the learning of trust based on past observations and context information. We argue that from the truster's point of view trust is best expressed as one of several ...
Achim Rettinger, Matthias Nickles, Volker Tresp
AIED
2009
Springer
14 years 7 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones