This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
Design and development of novel human-computer interfaces poses a challenging problem: actions and intentions of users have to be inferred from sequences of noisy and ambiguous mu...
Vladimir Pavlovic, James M. Rehg, Ashutosh Garg, T...
— Reactive systems are those that maintain an ongoing interaction with their environment at a speed dictated by the latter. Examples of such systems include web servers, network ...
We address the learning of trust based on past observations and context information. We argue that from the truster's point of view trust is best expressed as one of several ...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...