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LICS
2007
IEEE
15 years 7 months ago
Categorical Combinatorics for Innocent Strategies
We show how to construct the category of games and innocent strategies from a more primitive category of games. On that category we define a comonad and monad with the former dis...
Russell Harmer, Martin Hyland, Paul-André M...
94
Voted
VLSM
2005
Springer
15 years 6 months ago
A Variational Approach for Object Contour Tracking
In this paper we describe a new framework for the tracking of closed curves described through implicit surface modeling. The approach proposed here enables a continuous tracking al...
Nicolas Papadakis, Étienne Mémin, Fr...
94
Voted
IJCNN
2000
IEEE
15 years 5 months ago
Evolving Neural Network Structures Using Axonal Growth Mechanisms
In the eld of arti cial evolution creating methods to evolve neural networks is an important goal. But how to encode the structure and properties of the neural network in the geno...
Peter Eggenberger
ICSE
1997
IEEE-ACM
15 years 4 months ago
Argo: A Design Environment for Evolving Software Architectures
Software architectures evolve as the result of numerous, interrelated design decisions. At any point in an architecture’s evolution, current decisions can critically affect alte...
Jason E. Robbins, David M. Hilbert, David F. Redmi...
94
Voted
FOGA
1998
15 years 2 months ago
Schemata as Building Blocks: Does Size Matter?
We analyze the schema theorem and the building block hypothesis using a recently derived, exact schemata evolution equation. We derive a new schema theorem based on the concept of...
Christopher R. Stephens, Henri Waelbroeck, R. Agui...