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» Natural Language and Inference in a Computer Game
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JELIA
2004
Springer
15 years 6 months ago
Logic Programming Infrastructure for Inferences on FrameNet
Abstract. The growing size of electronically available text corpora like companies’ intranets or the WWW has made information access a hot topic within computational linguistics....
Peter Baumgartner, Aljoscha Burchardt
CICLING
2006
Springer
15 years 3 months ago
Enriching Wordnets with New Relations and with Event and Argument Structures
Abstract. This paper argues that wordnets, being concept-based computational lexica, should include information on event and argument structures. This general approach is relevant ...
Raquel Amaro, Rui Pedro Chaves, Palmira Marrafa, S...
ICFP
2006
ACM
16 years 1 months ago
OCaml + XDuce
This paper presents the core type system and type inference algorithm of OCamlDuce, a merger between OCaml and XDuce. The challenge was to combine two type checkers of very differ...
Alain Frisch
CONCUR
2010
Springer
15 years 2 months ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...
HRI
2010
ACM
15 years 8 months ago
Robust spoken instruction understanding for HRI
—Natural human-robot interaction requires different and more robust models of language understanding (NLU) than non-embodied NLU systems. In particular, architectures are require...
Rehj Cantrell, Matthias Scheutz, Paul W. Schermerh...