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» Natural Modelling of Interactive Applications
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152
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AIIDE
2006
15 years 5 months ago
Predicting User Physiological Response for Interactive Environments: An Inductive Approach
Affective reasoning holds great potential for interactive digital entertainment, education, and training. Incorporating affective reasoning into the decision-making capabilities o...
Scott W. McQuiggan, Sunyoung Lee, James C. Lester
NLDB
2004
Springer
15 years 9 months ago
A Generic Coordination Model for Pervasive Computing Based on Semantic Web Languages
Human interaction occurs always in a specific context and in a particular environment, and a common knowledge base about them is essential for understanding each other. By immersi...
Amine Tafat, Michèle Courant, Béat H...
158
Voted
MICCAI
2003
Springer
16 years 4 months ago
Interactive, GPU-Based Level Sets for 3D Segmentation
While level sets have demonstrated a great potential for 3D medical image segmentation, their usefulness has been limited by two problems. First, 3D level sets are relatively slow ...
Aaron E. Lefohn, Joshua E. Cates, Ross T. Whitaker
IS4TH
2003
Springer
15 years 9 months ago
Realistic Haptic Interaction in Volume Sculpting for Surgery Simulation
Realistic haptic interaction in volume sculpting is a decisive prerequisite for successful simulation of bone surgery. We present a haptic rendering algorithm, based on a multi-poi...
Andreas Petersik, Bernhard Pflesser, Ulf Tiede, Ka...
AIIDE
2008
15 years 6 months ago
Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama
Computer aided interactive drama has been widely applied for entertainment and pedagogy. Most existing approaches for authoring interactive drama use either story-centric or chara...
Mei Si, Stacy C. Marsella, Mark O. Riedl