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SI3D
1995
ACM
15 years 7 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
CGF
2008
174views more  CGF 2008»
15 years 4 months ago
Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow
Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from ...
Nicolas Cuntz, Andreas Kolb, Robert Strzodka, Dani...
RULEML
2010
Springer
15 years 1 months ago
A Contract Agreement Policy-Based Workflow Methodology for Agents Interacting in the Semantic Web
The Semantic Web aims at automating Web content understanding and user request satisfaction. Intelligent agents assist towards this by performing complex actions on behalf of their...
Kalliopi Kravari, Grammati-Eirini Kastori, Nick Ba...
122
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INTERACT
2003
15 years 5 months ago
Manipulating and Annotating Slides in a Multi-Display Environment
: In a meeting room environment with multiple public wall displays and personal notebook computers, it is possible to design a highly interactive experience for manipulating and an...
Patrick Chiu, Qiong Liu, John S. Boreczky, Jonatha...
CHI
2008
ACM
16 years 4 months ago
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
Yang Li, James A. Landay