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FSTTCS
2006
Springer
15 years 8 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
97
Voted
CORR
2007
Springer
67views Education» more  CORR 2007»
15 years 5 months ago
Novelty and Collective Attention
The subject of collective attention is central to an information age where millions of people are inundated with daily messages. It is thus of interest to understand how attention...
Fang Wu, Bernardo A. Huberman
EXPERT
2000
182views more  EXPERT 2000»
15 years 4 months ago
Humanoid Robots: A New Kind of Tool
In 1993 our group at the MIT Artificial Intelligence Laboratory began a humanoid robotics project aimed at constructing a robot for use in exploring theories of human intelligence...
Bryan Adams, Cynthia Breazeal, Rodney A. Brooks, B...
IUCS
2009
ACM
139views Communications» more  IUCS 2009»
15 years 9 months ago
Eye-gaze experiments for conversation monitoring
Eye-tracking technology has recently been matured so that its use in studies dealing with unobtrusive and natural user experiments has become easier to conduct. Simultaneously, hu...
Kristiina Jokinen, Masafumi Nishida, Seiichi Yamam...
142
Voted
AAMAS
2010
Springer
15 years 5 months ago
A probabilistic multimodal approach for predicting listener backchannels
During face-to-face interactions, listeners use backchannel feedback such as head nods as a signal to the speaker that the communication is working and that they should continue sp...
Louis-Philippe Morency, Iwan de Kok, Jonathan Grat...