Discussion of time in interactive computer music systems engineering has been largely limited to data acquisition rates and latency. Since music is an inherently time-based medium...
This paper presents the haptic interaction method when the interaction occurs at several points simultaneously. In many virtual training systems that interact with a virtual object...
Concurrent Collections (CnC)[8] is a declarative parallel language that allows the application developer to express their parallel application as a collection of high-level comput...
Modeling is a severe bottleneck for computer graphics applications. Manual modeling is time consuming and fails to capture the complexity of real world scenes. Automated modeling b...
Recently, Wobbrock et al. (2008) derived a predictive model of pointing accuracy to complement Fitts’ law’s predictive model of pointing speed. However, their model was based ...