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ACMACE
2004
ACM
15 years 9 months ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
VISUALIZATION
2002
IEEE
15 years 9 months ago
A Case Study on Multiresolution Visualization of Local Rainfall from Weather Radar Measurements
Weather radars can measure the backscatter from rain drops in the atmosphere. A complete radar scan provides three–dimensional precipitation information. For the understanding o...
Thomas Gerstner, Dirk Meetschen, Susanne Crewell, ...
ICIAR
2010
Springer
15 years 9 months ago
Generic Initialization for Motion Capture from 3D Shape
Abstract. Real time and markerless motion capture is an active research area, due to applications in human-computer interactions, for example. A large part of the existing markerle...
Benjamin Raynal, Michel Couprie, Vincent Nozick
COORDINATION
2006
Springer
15 years 8 months ago
A WSDL-Based Type System for WS-BPEL
We tackle the problem of providing rigorous formal foundations to current software engineering technologies for web services. We focus on two of the most used XML-based languages f...
Alessandro Lapadula, Rosario Pugliese, Francesco T...
EWHCI
1995
15 years 7 months ago
Generating Editors for Direct Manipulation of Diagrams
Diagrams (e.g., trees for hierarchical structures, or graphs for finite state machines) are often needed as part of advanced user interfaces, and are frequently specific to a use...
Gerhard Viehstaedt, Mark Minas