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154
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IPPS
2008
IEEE
15 years 10 months ago
Immersive real-time large-scale network simulation: A research summary
Immersive real-time large-scale network simulation is a technique that supports simulation of large-scale networks to interact with real implementations of network protocols, netw...
Jason Liu
142
Voted
ICDCSW
2007
IEEE
15 years 10 months ago
Transactions in Content-Based Publish/Subscribe Middleware
Content-based publish/subscribe provides a flexible communication model for component interoperation in large-scale environments. In process support systems and other application...
Luis Vargas, Lauri I. W. Pesonen, Ehud Gudes, Jean...
117
Voted
SEMCO
2007
IEEE
15 years 10 months ago
Challenges and Directions for Semantic Communication
— This paper aims to present ideas to bridge the gap between two conflicting views of information: Shannon information, which is used to model physical layer information, and se...
Volkan Rodoplu, Snehal S. Vadvalkar
138
Voted
IBPRIA
2007
Springer
15 years 10 months ago
Robust Multiple-People Tracking Using Colour-Based Particle Filters
Robust and accurate people tracking is a key task in many promising computer-vision applications. One must deal with non-rigid targets in open-world scenarios, whose shape and appe...
Daniel Rowe, Ivan Huerta Casado, Jordi Gonzà...
SAMT
2007
Springer
98views Multimedia» more  SAMT 2007»
15 years 10 months ago
Personalization of Content in Virtual Exhibitions
Presentation of content is an important aspect of today’s virtual reality applications, especially in domains such as virtual exhibitions. The large amount and variety of exhibit...
Bill Bonis, John Stamos, Spyros Vosinakis, Ioannis...