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157
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CONSTRAINTS
2008
182views more  CONSTRAINTS 2008»
15 years 3 months ago
Constraint Programming in Structural Bioinformatics
Bioinformatics aims at applying computer science methods to the wealth of data collected in a variety of experiments in life sciences (e.g. cell and molecular biology, biochemistry...
Pedro Barahona, Ludwig Krippahl
ECCV
2002
Springer
16 years 5 months ago
Composite Texture Descriptions
Textures can often more easily be described as a composition of subtextures than as a single texture. The paper proposes a way to model and synthesize such "composite textures...
Alexey Zalesny, Vittorio Ferrari, Geert Caenen, Do...
151
Voted
TIP
2008
169views more  TIP 2008»
15 years 3 months ago
Weakly Supervised Learning of a Classifier for Unusual Event Detection
In this paper, we present an automatic classification framework combining appearance based features and Hidden Markov Models (HMM) to detect unusual events in image sequences. One...
Mark Jager, Christian Knoll, Fred A. Hamprecht
BSL
2004
110views more  BSL 2004»
15 years 3 months ago
Notes on quasiminimality and excellence
This paper ties together much of the model theory of the last 50 years. Shelah's attempts to generalize the Morley theorem beyond first order logic led to the notion of excel...
John T. Baldwin
127
Voted
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 3 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong