In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Many attempts have been made to capture, on the one hand, the nature of knowledge, and on the other hand, the nature of context. In this paper, we compare the two concepts of conte...
In this paper, we are concerned with studying the semantic of the B modularity. We reuse the Harper-Lillibridge-Leroy (HLL) module system. This system implements an SML like module...
This paper provides means for performance evaluation of a queue with Poisson Pareto Burst Process (PPBP) input. Because of the long range dependent nature of the PPBP, straightfor...
Many computer simulations, experimental testing and monitoring of physical systems produce vast amounts of quantitative data. These data have always been assimilated by trained an...