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CAPTECH
1998
Springer
15 years 9 months ago
Artificial Neural Networks for Motion Emulation in Virtual Environments
Simulation of natural human movement has proven to be a challenging problem, difficult to be solved by more or less traditional bioinspired strategies. In opposition to several exi...
Y. Bellan, Mario Costa, Giancarlo Ferrigno, Fabriz...
AAAI
2004
15 years 6 months ago
Branching Storylines in Virtual Reality Environments for Leadership Development
Simulation-based training is increasingly being used within the military to practice and develop the skills of successful soldiers. For the skills associated with successful milit...
Andrew Gordon, Michael van Lent, Martin Van Velsen...
PKDD
2010
Springer
158views Data Mining» more  PKDD 2010»
15 years 3 months ago
Learning Sparse Gaussian Markov Networks Using a Greedy Coordinate Ascent Approach
In this paper, we introduce a simple but efficient greedy algorithm, called SINCO, for the Sparse INverse COvariance selection problem, which is equivalent to learning a sparse Ga...
Katya Scheinberg, Irina Rish
EMNLP
2010
15 years 3 months ago
The Necessity of Combining Adaptation Methods
Problems stemming from domain adaptation continue to plague the statistical natural language processing community. There has been continuing work trying to find general purpose al...
Ming-Wei Chang, Michael Connor, Dan Roth
VMCAI
2010
Springer
16 years 2 months ago
Complexity Bounds for the Verification of Real-Time Software
We present uniform approaches to establish complexity bounds for decision problems such as reachability and simulation, that arise naturally in the verification of timed software s...
Rohit Chadha, Axel Legay, Pavithra Prabhakar, Mahe...