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AAAI
2000
14 years 11 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
GAMEON
2000
14 years 11 months ago
Emotional States and Realistic Agent Behaviour
In this paper we discuss some of the relations between cognition and emotion as exemplified by a particular type of agent architecture, the CogAff agent architecture. We outline a...
Matthias Scheutz, Aaron Sloman, Brian Logan
NIPS
1997
14 years 11 months ago
Learning Human-like Knowledge by Singular Value Decomposition: A Progress Report
Singular value decomposition (SVD) can be viewed as a method for unsupervised training of a network that associates two classes of events reciprocally by linear connections throug...
Thomas K. Landauer, Darrell Laham, Peter W. Foltz
WSCG
2000
101views more  WSCG 2000»
14 years 11 months ago
The Gait Sensing Disc - A Compact Locomotion Device for the Virtual Environment
The locomotion device is an input interface, which can sense the walking pace and direction of the user, for the virtual reality system. This paper presents a new type of locomoti...
Jiung-yao Huang, Wen-hsin Chiu, Yung-ting Lin, Hua...
IJCAI
1993
14 years 11 months ago
An Approach to Analyzing the Need for Meta-Level Communication
This paper presents an analysis of static and dynamic organizational structures for naturally distributed, homogeneous, cooperative problem solving environments, exemplified by di...
Keith Decker, Victor R. Lesser