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CGF
1998
213views more  CGF 1998»
15 years 5 days ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ALIFE
1999
15 years 5 days ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
130
Voted
CGA
1999
15 years 5 days ago
Dynamics Modeling and Culling
emsintovirtualenvironments,whileabstracting the modeling process as much as possible. To achieve efficiency,weconcentrateoncullingdynamicalsystems: if the system is not in view, we...
Stephen Chenney, Jeffrey Ichnowski, David A. Forsy...
96
Voted
ML
1998
ACM
101views Machine Learning» more  ML 1998»
15 years 4 days ago
Elevator Group Control Using Multiple Reinforcement Learning Agents
Recent algorithmic and theoretical advances in reinforcement learning (RL) have attracted widespread interest. RL algorithmshave appeared that approximatedynamic programming on an ...
Robert H. Crites, Andrew G. Barto
92
Voted
SIAMSC
2010
140views more  SIAMSC 2010»
14 years 11 months ago
Parallel High-Order Integrators
In this work we discuss a class of defect correction methods which is easily adapted to create parallel time integrators for multi-core architectures and is ideally suited for deve...
Andrew J. Christlieb, Colin B. Macdonald, Benjamin...