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GAMEON
2001
15 years 1 months ago
A Learning Architecture for the Game of Go
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
A. B. Meijer
MVA
2000
150views Computer Vision» more  MVA 2000»
15 years 1 months ago
Real-Time Camera Parameter Estimation from Images for a Wearable Vision System
In this paper, we propose a method of estimating camera parameters for annotating 3D virtual objects with a wearable vision system. The proposed method tracks natural feature poin...
Takashi Okuma, Takeshi Kurata, Katsuhiko Sakaue
JIS
2008
74views more  JIS 2008»
14 years 11 months ago
Smoother pebbles and the shoulders of giants: the developing foundations of information science
Some developments in the information science discipline over a period of thirty years are discussed, by selecting topics covered in the early issues of Journal of Information Scie...
David Bawden
ICASSP
2011
IEEE
14 years 3 months ago
A sparse covariance-based method for direction of arrival estimation
In this paper we present a new sparse iterative covariance-based estimation approach, called SPICE, to the direction of arrival estimation problem. SPICE is obtained by the minimi...
Petre Stoica, Prabhu Babu, Jian Li
CCGRID
2006
IEEE
15 years 6 months ago
Resource Discovery Using PageRank Technique in Grid Environment
The grid deals with large scale and ever-expanding environment which contains million of users and resources. For this reason, resource selection has been a challenging task espec...
Noorisyam Hamid, Fazilah Haron, Chan Huah Yong