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» Navigation Patterns from and to Social Media
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IE
2007
13 years 7 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
HT
2004
ACM
13 years 11 months ago
Twin media: hypertext structure under pressure
This hypertext reports on issues in hypertext rhetoric and presentation that arise in composing a large argumentative hypertext associated with a book version of the same project....
David Kolb
WSDM
2010
ACM
227views Data Mining» more  WSDM 2010»
14 years 3 months ago
Folks in folksonomies: Social link prediction from shared metadata
Web 2.0 applications have attracted a considerable amount of attention because their open-ended nature allows users to create lightweight semantic scaffolding to organize and shar...
Rossano Schifanella, Alain Barrat, Ciro Cattuto, B...
CSCW
2006
ACM
14 years 7 days ago
A comparison of chat and audio in media rich environments
This paper presents two case studies of informal group communication using multimedia conferencing that supports various media including video, audio and chat. The studies provide...
Jeremiah Scholl, John McCarthy, Rikard Harr
ASUNAM
2009
IEEE
13 years 4 months ago
Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World
With hundreds of millions of users already today, virtual worlds will become an important factor in tomorrow's media landscape. In a virtual world, users are represented by s...
Frank Kappe, Bilal Zaka, Michael Steurer