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GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 11 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
GECCO
1999
Springer
111views Optimization» more  GECCO 1999»
15 years 10 months ago
Evolving a behavior-based control architecture- From simulations to the real world
Genetic programming makes it possible to automatically search the space of possible programs. First we evolved a behavior-based control architecture using computer simulations. Th...
Marc Ebner, Andreas Zell
TFS
2008
93views more  TFS 2008»
15 years 5 months ago
Using Fuzzy Logic to Design Separation Function in Flocking Algorithms
Abstract--Flocking algorithms essentially consist of three components: alignment, cohesion, and separation. To track a desired trajectory, the flock center should move along the de...
Dongbing Gu, Huosheng Hu
202
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EVOW
2001
Springer
15 years 10 months ago
Evolution of Spiking Neural Controllers for Autonomous Vision-Based Robots
Abstract. We describe a set of preliminary experiments to evolve spiking neural controllers for a vision-based mobile robot. All the evolutionary experiments are carried out on phy...
Dario Floreano, Claudio Mattiussi
DSVIS
2006
Springer
15 years 9 months ago
Rapid User-Centred Evaluation for Context-Aware Systems
This paper describes a platform for the user-centred design and evaluation of adaptive, context-aware services in the wireless, mobile and pervasive computing markets. It focuses o...
Eleanor O'Neill, David Lewis, Kris McGlinn, Simon ...