We present an algorithm for automatic locating of anthropometric landmarks on 3D human scans. Our method is based on learning landmark characteristics and the spatial relationship...
In this paper, we present techniques for a network forensics analysis mechanism that includes effective evidence presentation, manipulation and automated reasoning. We propose the...
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
We propose a software requirements analysis method based on domain ontology technique, where we can establish a mapping between a software requirements specification and the doma...
Online community sites have replaced the traditional means of keeping a community informed via libraries and publishing. At present, online communities are islands that are not int...
John G. Breslin, Andreas Harth, Uldis Bojars, Stef...