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» Near-Regular Texture Synthesis
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CVPR
1996
IEEE
15 years 1 months ago
Stereo Vision for View Synthesis
We propose a new method for view synthesis from real images using stereo vision. The method does not explicitly model scene geometry, and enables fast and exact generation of synt...
Daniel Scharstein
EVOW
2004
Springer
15 years 2 months ago
Swarm Granulator
Abstract. This paper describes a Swarm Granulator, a new application of particle swarms to sound synthesis. Granulation, an established technique in sound synthesis, depends on man...
Tim Blackwell, Michael Young
SIGGRAPH
1989
ACM
15 years 1 months ago
Algorithms for solid noise synthesis
A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, a...
J. P. Lewis
ICPR
2004
IEEE
15 years 10 months ago
BTF Image Space Utmost Compression and Modelling Method
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...
Jirí Filip, Michael Arnold, Michal Haindl
ICPR
2006
IEEE
15 years 10 months ago
A Texture Based Matching Approach for Automated Assembly of Puzzles
The puzzle assembly problem has many application areas such as restoration and reconstruction of archeological findings, repairing of broken objects, solving jigsaw type puzzles, ...
Mahmut Samil Sagiroglu, Aytül Erçil