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» Near-Regular Texture Synthesis
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RT
1998
Springer
15 years 1 months ago
Interactively Modeling with Photogrammetry
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...
SIGGRAPH
1997
ACM
15 years 1 months ago
A model of visual masking for computer graphics
In this paper we develop a computational model of visual masking based on psychophysical data. The model predicts how the presence of one visual pattern affects the detectability...
James A. Ferwerda, Peter Shirley, Sumanta N. Patta...
CGF
2010
98views more  CGF 2010»
14 years 9 months ago
Image Synthesis for Branching Structures
We present a set of techniques for the synthesis of artificial images that depict branching structures like rivers, cracks, lightning, mountain ranges, or blood vessels. The centr...
Dominik Sibbing, Darko Pavic, Leif Kobbelt
93
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ICMCS
2008
IEEE
237views Multimedia» more  ICMCS 2008»
15 years 3 months ago
Multiview video hybrid coding system with texture-depth synthesis
Multiview video coding (MVC) is getting more and more attention in recent years because of the realistic perception it can bring. However, the current H.264-based coding scheme ca...
Pei-Kuei Tsung, Chun-Yi Lin, Wei-Yin Chen, Li-Fu D...
ICCV
2001
IEEE
15 years 11 months ago
Determining Reflectance Parameters and Illumination Distribution from a Sparse Set of Images for View-dependent Image Synthesis
A framework for photo-realistic view-dependent image synthesis of a shiny object from a sparse set of images and a geometric model is proposed. Each image is aligned with the 3D m...
Ko Nishino, Zhengyou Zhang, Katsushi Ikeuchi